This web-based training activity design course will:
- Discuss learner risk and how to reduce feelings of discomfort and uncertainty during training exercises.
- Explain how to get the most from a laminator and why laminated materials have a higher perceived value than paper.
- Give examples of creative uses of games and toys in training.
- Offer ideas for adding movement to training and explain why full-body engagement increases retention.
Dollar stores, discount stores, and other outlets that sell inexpensive products are a smorgasbord of opportunity for instructional designers, trainers, and facilitators who want to add variety and memorable activities to their programs. Items destined for the recycling bin also suggest a range of possibilities to those who have learned how to find treasures in the trash pile. During this program, we will look at a multitude of methods for getting people’s hands and heads engaged in learning.
At this program’s conclusion, participants should be able to:
- Explain how to reduce their learners’ risk and when to use activities and training.
- Describe why movement matters and how to incorporate physical activities during training exercises.
- Use a range of laminated materials.
- Incorporate traditional toys and games into learning.
- Repurpose game pieces and parts.
- Integrate stories and songs into training exercises.
- Playing with Purpose: When and How to Introduce Toys and Games
- Step by Step: Why Movement Matters in the Classroom and How to Incorporate It
- Laminated Learning: How to Use Sorting Words, Face Cards, and Other Plastic-Encased Tools
- Stories, Songs, and Quotations: Why and How to Connect Familiar Information with Classroom Concepts
- Let Go My LEGO®: How to Incorporate and Repurpose Traditional Toys
By the end of this web-based training course, participants should have new ideas and some of the tools they need to design and deliver programming that puts adult learners where they should be – in the driver’s seat.