Training Game Design
Spice It Up: Using Activities and Exercises to Make Learning Stick
Program Overview
People remember what they hear for a few hours. They remember what they see for a few days. Most importantly, they remember what they do for weeks or even years. This program is designed for facilitators who want to add a little life to their existing training programs or who want to build an engaging curriculum from scratch.
Program Objectives
At this program's conclusion, participants should be able to:
- Describe how effective training can include the use of humor and games.
- Use different types of games and activities.
- Identify methods to elicit participant buy-in.
- Use humor in adult learning.
- Troubleshoot when games go badly.
- Develop their own games.
The following outline highlights some of the course's key learning points. As part of your training program, we will modify content as needed to meet your business objectives. Upon request, we will provide you with a copy of the participant materials prior to the session(s).
Course Outline
Ready, Set, Go: Let's Have Some Fun
We will begin the day with a brief review of the learning cycle and adult learning principles. We will also discuss the value of games in training.
Buy-In!: Inspiring Belief
During this part of the program we will discuss three things that can help participants see the value of training games. We will also discuss some great game experiences, some games that flopped, and what we can take away from these experiences.
Let's Play: Choosing the Right Game
Preparation is key to the success of any training session. In this part of the program participants will discuss some different types of games and activities. They will also learn how to deal with reluctant participants.
You Lose: When Games Go Badly
Despite our best intentions and planning, sometimes a game won't work. In this unit we will discuss how to anticipate, avoid, and deal with problems.
Roll the Dice: Quick and Easy Games
In this part of the program, participants will take part in three easy games that can be adapted for many situations. Then, they will discuss the games from a trainer's perspective.
And the Winner Is: Creating Games
To wrap up the day, participants will work in small groups to create their own game.
At this program's conclusion, participants should leave with solutions for energizing their current programs and ideas for designing future interactive sessions.
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