Instructional Design Training

Find this course by searching for: curriculum development course, curriculum development workshop, curriculum development program, training design course, training design program, onsite train-the-trainer, instructional design course
Designing for Action: Developing Engaging Training Programs
Available Format
Program Overview
This program explores the fundamentals of solid instructional design. By dressing a topic appropriately, participants will learn how to package their ideas for maximum acceptance and how to increase the quality of the knowledge transfer.
Program Objectives
At this program's conclusion, participants should be able to:
- Describe the essential elements of a training program.
- Apply different methodologies to program design.
- Prepare, research, and deliver strong content.
- Use an instructional model.
- Create a training-program proposal.
The following outline highlights some of the course's key learning points. As part of your training program, we will modify content as needed to meet your business objectives. Upon request, we will provide you with a copy of the participant materials prior to the session(s).
Course Outline
Asking "How Do I Look?": Program Design This opening segment explores some things that need to be considered before developing a training program. Participants will look at how to determine what training is really necessary using the ICE method: Isolate, Consult, and Evaluate. They will also consider some situations for which training is not appropriate.
Following the Pattern: The Training Model
Next, we will explore a seven-step instructional systems design model and learn how to create the basic outline for a program by writing objectives for knowledge, skills, and abilities (KSAs).
Exploring the Fabric: Evaluation Strategies
Of course, it's hard to know what you want to teach without knowing how you'll know you've taught it! This session will look at evaluation methods and how they tie in to learning objectives.
Choosing Buttons, Zippers, and Ribbons: Defining Your Approach
This segment explores a basic method participants can use to design their programs. We will also evaluate some specific learning tools including demonstrations, case studies, guided teaching, study groups, role plays, games and simulations, and e-learning.
Finding Inspiration: Researching and Developing Content
Now that we have a framework for the design of the program, participants will learn where to find the content.
Pre-Treating: Using Pre-Assignments in Training
In this part of the program, we will explore the value of pre-assignments and how to use them effectively. We will also consider ways to start off training, different types of games that might be useful, and techniques for ensuring games don't fall flat.
Selecting the Right Machine: Training Instruments, Assessments, and Tools
Pre-designed testing tools can help with many training topics. In this part of the program, we will discuss how to make the most of them.
Choosing Accessories: Creating Supporting Materials
Most trainers prepare notes for their own use as they are teaching their programs. This segment looks at some other materials that can enhance a training program including student guides, handouts, and electronic slides.
Pulling It All Together: Preparing for Action
As a final exercise to demonstrate what they have learned, participants will work together to create individual action plans.
At the end of this program, participants should have a clear understanding of how to determine if training is a good solution, how to design a training program, and how to sell the program to internal customers.
This outline adapted under license
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